Game Pad Controls

''We strongly recommend a 360 Gamepad over mouse and keyboard as rotation speed varies largely between the two. This is shown here.''

Pushing and Jumping and Stopping
These game mechanics utilise the A, B and X buttons on the game pad.
 * X - Pushes the skier along using the ski poles. At max speed, when holding the X button, the skier tucks in to maintain speed.
 * A - On holding, the skier tucks in and is ready to jump. On releasing the skier hops to maximise airtime.
 * B - When pressed, skier slows down. If held, the skier comes to a complete standstill.

Movement Controls
Most of the movement controls in this game are based around Left and Right stick movements.

The left stick controls ski movements:


 * When on the ground, moving the stick:


 * Left - Turns the skis and skier to the left.


 * Right - Turns the skis and skier to the right.
 * When in the air, moving the stick:
 * When in the air, moving the stick:


 * Up - Leans forward, sending the skier into a forward rotation.


 * Down - Leans backwards, sending the skier into a backwards rotation.


 * Left - Sends the skier into an anti-clockwise rotation.


 * Right - Sends the skier into a clockwise rotation.


 * Note: These in air movements can be combined to make more advanced flips and spins like corked flips and rodeo spins.

In air spin and flip multipliers:


 * Left bumper - Rotates the skier sideways in an anti-clockwise direction.


 * Right bumper - Rotates the skier sideways in a clockwise direction.


 * Note: These in air movements can be combined to make more advanced flips and spins like bio and misty flips.

Side Note
This page is not yet finished and will continue to be updated.